Introduction of computer games addiction




















The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of The sample size includes students selected by multiple steps stratified sampling. Dependent variables include general health in dimensions of physical health, anxiety and sleeplessness and impaired social functioning.

Data were collected using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. Pearson's correlation coefficient and structural model were used for data analysis. There was a significant positive correlation between students' computer games addiction and their physical and mental health in dimensions of physical health, anxiety and sleeplessness There was a significant negative relationship between addictions to computer games and impaired social functioning.

The results of this study are in agreement with the findings of other studies around the world. As the results show, addiction to computer games affects various dimensions of health and increases physical problems, anxiety and depression, while decreases social functioning disorder.

Computer games are the most popular entertainments in modern societies and they target a variety of people in different ages. The addiction to the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in the game so much that they completely separate from their surroundings.

Challenging with the obstacles and reaching a higher level in the game, make the players excited and losing the game make them anxious. Computer games started in with Pang, a computer tennis game, and then developed in hardware and software systems.

Improvement of quality and variety of games increasingly spread it in the society especially adolescences. Especially because these games are more active compared to watching TV, they are considered more effective. Currently in Iran, a great part of students' leisure time out of school is spent on computer games. Playing computer games to some extent can be useful, but long-term playing leads to various physical and mental complications. By sympathetic nervous system stimulation, this can gradually make this system sensitive and ready for response to limited stimulants, while causes anxiety symptoms in the player.

The reasons for playing these games among boys were excitements and challenges and they insisted to win. Moreover, sport and violent games were more attractive for boys. Development of electronic and computer games are a great threat for youth and adolescents and can lead to psychological disorders and depression in these groups. In previous times, kids were involved playing with other children, but children of today spend most of their time on computer games as soon as they understand and acquainted with them, while these games cannot create any emotional and human relationship.

Children's and adolescents attractions to the computer games cause many mental, physical and social problems for them. These effects are stimulating anger and violence, obesity, epilepsy due to games, social isolation, and other physical and mental damages. Many psychologists and mental health professionals have paid attention to the effects of these games.

The increasing prevalence of computer games among children and adolescents have made many researchers to determine the effects of these games on players.

In Iran, there are few and limited studies on the effects of addiction to computer games on players. Considering the increasing rate of addiction to computer games among Iranian adolescents and youth, the present study was conducted to investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and depression and impaired social functioning. The aim of this descriptive correlation study was to determine the effects of computer games addiction on physical and mental health of male and female students of guidance schools in Isfahan city.

The study population includes all students in the second year of public guidance schools in Isfahan city in the educational year of The sample size includes students selected by multiple steps stratified sampling method. Data were collected by using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. To do this research, at first 3 districts were selected randomly among five districts of Isfahan Board of Education.

From each district, one boy and one girl guidance school was chosen randomly. In total, students were chosen for filling the questionnaires, after obtaining the permission from Isfahan Board of Education. The questionnaires distributed among sample. The data collection instrument was included the form of GHQ inventory of physical and psychological health measurement.

Another tool was Antwan's questionnaire for addiction to computer. The Cranbach's alpha was reported 0. This questionnaire was based on Lickert scale and scored from 1 to 5.

The GHQ 28 inventory is created by Goldberg for diagnosing psychological disorders in various centers and environments. The questions are about the psychological condition in past month, including signs such as thought, abnormal emotions and dimensions of behavior that are observable. Therefore, questions emphasize on the situation here and now. This questionnaire is the most known instrument for screening in psychiatry, and has a significant effect on developing researches.

This questionnaire is in forms of This questionnaire was used to assess health signs including physical complain, sleep disorder, disorder of social functioning and depression. The study population included students including girls These students were divided into two groups of students The mean age of participants was 13 years old.

Therefore, there was a direct relationship between addiction to computer games and physical disorders such as anxiety, sleep disorder and depression. But, there was a positive correlation between addiction to computer games and social dysfunction. Therefore, there was a direct relationship between addiction to computer games and physical disorder, anxiety, sleep disorder and depression.

But, the relationship between addiction to computer games and social dysfunction is reverse. Correlation coefficient between addiction to computer games and health dimensions in male students.

But, the relationship between addiction to computer games and disorder of social functioning is reverse. Correlation coefficient between addiction to computer games and health dimensions of female students.

The results in the table 4 show that all relationships between variables 2 x 2 are significant. The effects of health with addiction to games is 0. Based on the results presented in table 5 , all indices show the suitability of the model. Figure 1 and figure 2 show standard coefficient of path analysis and t-chart of path analysis of relationship of health components and addiction to computer games respectively.

Computer Game Addiction refers to excessively playing games on a PC. Gaming online with and against other players is a key factor in what makes these particular types more addictive than others. Computer game addiction refers to excessive play on computers, home consoles, or handhelds systems.

Because computer game addiction is a new development in the world of mental health, treatments are not as well established as those for depression, anxiety, anger, etc. Treatment can take a variety of forms including: Idividual therapy Family therapy In-patient treatment facilities Wilderness therapy Treatment books But is it possible to play computer games in moderation? Of course. The great majority of people can and do play in moderation.

They play games for personal entertainment, as a way to relax, and to socialize with friends, in their free time. However, there are those who are way more likely to become addicted to computer games. For these people, certain games very often MMOs appear to have a high risk for addiction and may need to be avoided adults or banned children in order to prohibit unhealthy gaming habits. Game is one of the most greatest technology industry right now. Developer can get so many advantages, but game addiction certainly is a bad addict and still be the mysterious problem.

It can make parents worry about their child. Game addiction can attack anyone, no matter teens or adult, but the most are kids. We must monitoring and reminding each other to keep off this problem. Actually, this addiction is very difficult to solved, but if we can execute this well and correctly, it will succeed and can help patients. There are some ways to resolve that, such as by individual therapy, family therapy, facilities treatment etc.

Most people can and do play in moderation. They play games in their free time, to entertain themselves. However, it exists the possibility to become addicted at some others. Remember: This is just a sample from a fellow student. Starting from 3 hours delivery. Sorry, copying is not allowed on our website. We will occasionally send you account related emails. In correlation analysis, internet addiction was found positively related to depression, anxiety, and stress.

According to path analysis results, depression, anxiety, and stress were predicted positively by internet addiction. This research shows that internet addiction has a direct impact on depression, anxiety, and stress. Cyber space has appeared as a new environment basically different from the physical space in which we live. However, the advancement of Internet technology not only brings benefits, but also negative results.

Of these negative aspects, excessive Internet use is increasing dramatically. Typical Internet behaviors included revolving around the PC rooms, participating in chat rooms, checking e-mailbox too many times, playing online games, and surfing pornographic contents. Internet addiction is described as an impulse control disorder that does not involve use of an intoxicating drug and is very similar to pathological gambling Young, Addiction is the uncontrollable seeking and overuse of an object.

Addiction is not limited to objects; it could apply to certain activities and behaviors as well. The chemical type of addiction includes: drugs, alcohol, cigarette smoking, and the like. On the other hand, the non-chemical type of addiction includes: sex, shopping, computer, etc. We can encounter the different types of addiction if we study it. This goal is to let their victims escape from their problems in real life.

And the most common victims of computer addiction are the minor age. Teenagers have gotten so used to have technology around them. However, while having these computers that make life easier, comfortable, and handy at most of the times, it could also have negative effects on their lives particularly in their studies when used too much. When these computers are used too much by these teenagers, they will develop a kind of addiction which is now commonly This access has, in the last 10 years, increased fourfold see footnote for website details that evidence growth and become abundantly available through the wireless revolution of appliances; whereby mobile internet use has developed and grossly contributed towards the mass global access and usage of the internet.

The convenience and portability of such technology means that there is also an increased awareness into the associated pathologies that one may encounter- whereby negative compared to positive consequences resulting from excessive computer use have been highlighted on opposite sides of the spectrum.

This expansion, which is exponential and has momentum, should be examined from both perspectives; both positive and negative. There are undoubtedly numerous benefits of having such a wealth of information and knowledge at ones disposal. However, reports of detrimental psychological and even physiological outcomes have been well Computer addiction can be described as the excessive or compulsive use of the computer which persists despite serious negative consequences for personal, social or occupational function.

The concept of Computer Addiction is broadly divided in two types, namely offline and online Computer Addiction. The term offline Computer Addiction is normally used when speaking about excessive gaming behavior, which can both be practiced offline and online. Online computer Addiction is also known as Internet addiction and gets in Learn about the signs and symptoms of Internet addiction and how to balance your life online and off. So this study shows that game addiction is an important problem that face people in the world and especially in UAE.

Key words: Games addiction, Internet gaming, computer gaming, PlayStation gamin, video games, gaming, addiction. Mind map Teenagers have gotten so used to have these technologies around them. However, even thou having these computers make our lives easier, comfortable and handy most of the times, it could also have negative effects on their lives particularly in their studies when used to much.

Computer Addiction is defined as a strong attachment with a machine or what can be displayed on it that the usual criteria for impartment through addiction Lowison, Too much computer usage could affect ones academic performance.

They skip classes; do not listen to class discussions, low grade scores and poor class performance. The purpose of this research is to identify the level of students who exhibit too much computer usage. Its primary aim was to establish a manufacturing and assembly power plant for training aircrafts, which at the time of its founding was a new and pioneering objective by its five founding directors.

Its secondary aim was to put up an Woog, Psy.



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