Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.
Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.
Quake II Item Preview. Very frustrating. One thing on the control front that was their fault was the occasional lag between pressing the trigger and the weapon actually shooting. This did not happen often but there were times that I would press the fire button and nothing would happen. Very lame. Okay, enough of the bad stuff. Lets talk about the cool stuff in the game. First off, this is one bloody and gory game. There are blood splats all over, decapitations and cries of pain.
I am so glad to see Nintendo loosen up on their kiddy games only policy. It is nice to see some adult oriented games finally making their way on to this system.
I think that this is where the PSX really has a huge advantage on the N They have a large variety of games to suit gamers of all ages. I think Nintendo is finally doing a good job to lessen this gap. Anyway, there is not shortage of red stuff flying and splattering. I actually enjoyed the mission-based concept that the game uses.
Instead of just going along, battling your way to freedom or saving the world, you have specific missions that need to be accomplished. While the missions usually revolved around finding this item or activating that item, I still liked the fact that there were clear-cut objectives that would change quite often.
I think this helped keep the game fresh because you never really knew what you were going to be asked to do next. What first person shooter would be complete without a host of kick-ass weapons? You will not be disappointed with the arsenal of weapons you will encounter in this game. Early on in the game you will find the standard shotgun but the super shotgun is not too far behind.
Both of these weapons pack some pretty decent firepower. From there, you will find the machine gun, chain gun, grenade launcher, rocket launcher, hyper blaster, rail gun and the BFG 10K. There are not many wussy weapons as they all inflict some serious damage on the enemies. There is nothing that is quite as cool as using the BFG 10K. Trust me. For all of you multi-player hounds out there, Quake II packs a few different options for your fragging pleasure.
I personally don't like multi-player on consoles because you are on the same screen and all you have to do is look over and see what the other guy is doing come on, don't tell me you never do that.
But for those of you who still like it, here are your options. First, you have the standard death match. This is the good old faithful of multi-player gaming with eight different arenas to play in. Go out there and kick some ass and try to survive.
The next mode available is called Fragteams. This is similar to the death match, only you can be on teams. You can play two on two, two on one, or three on one.
Bottom line is that if they ain't on your team, start shooting. The third mode available is called Flagwars. This is basically capture the flag and the objective is to get your opponents flag and bring it back to your base without dying.
Sounds easy enough, right? Finally, there is Deathtag. This has you grabbing a flag and trying to keep a hold of it as long as you can. If you don't have the flag, try to kill the guy with the flag. The longer you hold the flag, the better your score. Remember what I told you at the beginning? It took me a while to adjust down my expectations of graphics. I have gotten so used to the like of Half-Life and Unreal that when I first started up this game, I was appalled by how bad it looked.
Then I had to take a step back and remember that I was comparing two separate mediums and that was not fair to the N64 to compare it with Voodoo 3 on a PII Once I reminded myself that this was not a PC game, I found the graphics to be pretty decent.
The characters were a bit blocky and the blood splattering was unrealistic looking because it was too symmetrical it looked like perfect circles of blood. Other than this, the worlds all looked pretty good.
By the way, the game supports the RAM pak so if you don't have one already, I suggest you go out and pick one up. One last comment on the audio. I normally don't talk about audio unless it is really good or really bad and in this case, there was something that was bad. I was really disappointed in some of the sounds from the weapons.
The machine gun in particular sounds like popcorn popping. It is hard to be a bad-ass when your gun sounds like jiffy-pop. If you are big into first person shooters then you should enjoy this game. I think I had higher expectations because I know Id is renowned for awesome games. I wish it was possible to save in the middle of the missions or at least have check points because there was more than one occasion where I had to motivate myself to start a level over. I think people who enjoy multi-player on a console should have hours of fragging fun.
Just remember to repeat "this is not a PC game" and you should be fine. Along time ago Quake was supposed to come to the PlayStation but never appeared. It's no surprise really, considering how intense Quake's graphics are with all of those fancy polygons and effects.
Yeah, the PlayStation is a powerful machine but it's not that powerful--is it? So what's the focus of all of these companies working together to make one product? So what we are doing with Quake II is taking the existing levels Most everybody involved with the project prior to Hammerhead's submission thought any Quake game on the PlayStation would be extremely difficult--if not impossible.
From what we've seen so far, Hammerhead is doing Quake II incredible justice--with a speedy 30 fps frame-rate, x resolution, great-looking levels, incredible mobile-lighting effects which means when you shoot a bright weapon down a dark hallway, the walls, floor and ceiling light up as the shot travels down the hallway , a good number of polygons and most importantly a two- to four-player splitscreen Deathmatch Mode yes!
In fact, the only thing lacking in the revision of the game Activision recently showed are enemies. They are in there mind you, and there will be more implemented as development progresses, but in this EARLY revision there weren't many bad guys around. The finished version of Quake II will have levels and around six deathmatch arenas. In addition, the game will have all of the enemies and 10 weapons from the PC version or maybe new weapons if they decide to change them.
What's different in the PlayStation version? Since the PS has memory limitations when compared to a PC, some levels may have to be smaller or split into two medium-sized areas in order to fit them into RAM. Also, there should be unique four-player deathmatch maps for the PS version, possibly a new monster or two maybe a Boss or sub-Bosses and Dual Shock support. Although it's not set in stone, the Dual Shock will allow for a "mouse look" control scheme where one analog knob controls where you're aiming while the other controls where you're moving similar to GoldenEye and some PC first-person shooters.
One interesting feature Hammerhead will add if it doesn't adversely affect gameplay or the frame-rate are bots. In case you're not familiar with what bots are, they essentially allow you to get into some multiplayer action without your sweaty friends being around. PlayStation Magazine--with Lara Croft on the cover--for an in-depth feature on the game with a whole lot of info. Hammerhead has done an unbelievable job translating the PC game's visuals.
The colored lighting's all there. The animation's all there. They even added lens-flare effects. The whole package moves at a plenty-smooth 30 frames per second. Better still, the developers have gone beyond the call of duty to accommodate every control style you could want. You won't have a problem finding a Dual Shock config you like. But if you really want an edge, hook up a mouse and play this game the way it was intended use the joypad to strafe and the mouse to aim.
It makes for a flawless Quake II experience. Unfortunately, some of the tediousness of the PC game's levels is along for the ride, too. You're forced to backtrack through areas to hunt down keys, flip switches, etc. It's a minor annoyance. And now for the best part: Four-player split screen is smooth and playable. You get three multiplayer modes--death-match, team play and a new versus mode. Extra multiplayer options open once you beat the one-player game. You won't find four-player frag fests like this in any other PlayStation game.
Hammerhead has done what can only be described as an incredible job of porting the PC game across. It's fast, smooth and looks better than you would expect. If you see a glitch, chances are it's a 'secret' to shoot--not a graphical problem. Throw in the fact that it supports just about every cool PS add-on out there both mouse and multi-tap and you have something that just oozes quality.
I never thought PS fragging would be this good. If you're somewhat familiar with Quake II, you know the drill--it's a boring one-player game shoot, find switch, shoot, find next switch, yawn. But what Quake II for PS does manage to do is provide a great multiplayer first-person shooter deathmatch experience something that's sorely missing on this console and impress everyone with its awesome 3D engine boy is this thing smooth and purdy for a PS game.
The mouse support is a big plus. From a technical standpoint, this game is a masterpiece. The game's graphics are top-notch nearly all of the time, and the control is what dreams are made of with a PS mouse. Plus the multiplayer stuff is always a blast--especially four-player.
Overall, this game just feels right. But Activision's made some impressive choices, and both console versions of the corridor-shooter king are on the fast track to stardom.
First and foremost, these console games are fast. Wickedly fast. Which is the first thing that Activision got right in porting Quake II onto consoles: Everybody knows that slo-mo rockets just ain't fun. Plus, while the single-player levels remain true to the PC version, both console versions deliver new two- and four-player split-screen deathmatches, keeping intact the multiplayer mayhem that was instrumental to the success of the original.
As far as features go, all the same weapons and enemies of the PC means grenade launchers, hyperblasters, chain guns, and more.
Visually, both versions sport fast, clean, well-detailed levels along with enemies that already look awesome. Barring a last-minute stumble, Quake II is shaping up into the same kind of thrilling first-person bloodbath that made it such a huge PC hit. Id Software recently offered an early look at what will likely be one of the year's most hotly anticipated games: Quake 2. While few details beyond these images were made available, it's clear that Quake 2 will sport slicker, more highly detailed environments and more polished monsters.
As Quake 2's targeted year-end release date nears, we'll keep you posted with more info and pix of the game. By stealing bits of the past while implementing technology of the future, Quake II lives up to its impossibly high hype.
Quake II begins with a rendered cinema gasp! You can guess what follows next: Lots of lone-wolf carnage. Quake ll's interconnected levels give the player the impression of raiding different areas of one large complex. Level exploration includes some great twists--you'll see objects in level 2, for instance, that you can't interact with until level 4. Other missions require you to backtrack to a previous level to complete objectives. As a result, the single-player game boasts a depth the original sorely lacked.
A revamped chain-gun has returned, as has the next model of Doom's BFG and yes, this one offers a punch that's worth the ammo drain. Half-human, half-machine enemies will scare the snot out of you, and their A. Items like Quad Damage can now be saved and used whenever you need them.
And, in an overdue nod to the growing number of QuakeGrrls, you can play as a female character in multiplayer games. Quake II will run without a 3D accelerator, but it's not recommended; anything over x resolution was too slow on a Pentium Plus, you'll miss out on all the transparent water, smooth textures, and enhanced lighting effects that GLQuake II offers.
The control options are as flexible as ever, plus the player can now crouch. The soundtrack, an appropriately driving blend of techno and heavy metal, includes a song by Rob Zombie. Quake II offers the engaging, creepy feel of Doom with all the perks of Quake technology. The puzzles and mission objective give it a brain, but not one so big that it ruins the experience.
Besides, you can always splatter that brain against the wall. When is a sequel not a sequel? When the programmers of a zillion-selling PC megahit decide to start over from scratch. Developed by the pioneers at id Software, Quake II has almost nothing in common with the original Quake outside of the sure-to-sell-another-zillion-copies name.
The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. Home Emulators Platforms Games.
It is not a direct sequel to Quake; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.
0コメント